﻿Alpha 10:
- added Jumper
- added mechanical props
- added science fiction props
- added setting one-way signs per staff type
- added missing pieces for the brick and spooky walls sets
- added adjustable ride maintenance budget
- added receiving land as reward for scenario goals
- added configurable land costs for scenarios
- added adjustable climate for scenarios
- added returning guests
- added theme filters to deco window
- added categories to blueprints window
- added banking across the 180° mark
- added limited banking to 90° per segment size
- added restoring weather and camera position when loading savegame
- added default Steam Controller configuration/scaled up UI in Big Picture mode
- added water edges at terrain end
- improved spawn positions of guest/ride info windows so they don't all appear in the same spot
- improved deco window performance
- improved rain performance
- improved sorting of deco objects (grouped by theme)
- improved the look of water and underwater tunnels
- improves guest animation performance
- improved stopping position in station for Vertical Drop Coaster and Wing Coaster
- should fix "location occupied" error when building coaster tracks although location isn't occupied (let us know if it still happens)
- fixed a case where Janitors were unable to transport trash out of the park
- fixed tunnel entrances sometimes showing through terrain
- fixed visual glitches on log flume water
- fixed coaster stat graph getting messed up when switching to coaster stat tab repeatedly
- fixed deco builder entries sometimes not showing enough color buttons
- fixed lag when rotating camera while editing a coaster
- fixed lag when switching to coaster stat tab
- fixed a rare case where it was impossible to click anything after loading a savegame
- fixed Star Shape and Turbine rides sometimes being in wrong position while letting guests in after loading savegame
- fixed camera not being able to focus onto objects while game is paused
- fixed not being able to edit scenarios

Alpha 9:
- added Mine Train Coaster
- added Turbine
- added Market Research
- added scenario goals
- added sorting attraction/shop list by various properties
- added adjustable chain lift speed
- employees only work on tasks outside their assigned zone if there's nothing left to do in their zone
- less blurry shadows
- fixed Ferris Wheel being a sadness factory
- fixed all kinds of problems with wooden supports
- fixed problems with building tracked ride blueprints near park border
- fixed lag if loading a new savegame while the game is paused

Alpha 8:
- added Car Ride
- added Power Surge
- added new notifications UI + ongoing notifications
- added 3 new ride music songs
- added Pizza Stall
- added new props
- added a bunch of new sounds
- added more statistics
- all kinds of balancing improvements across most parts of the game
- fixed people leaving queues after loading savegame (can still happen on first load with Alpha 8)
- fixed not being able to pick up people while game is paused
- fixed tracked rides not restoring customized train colors properly
- fixed loans not getting paid back
- fixed dozens of smaller bugs

Alpha 7:
- added Go-karts
- added ad campaigns
- added research (note that in the default scenarios everything is already researched)
- added vandalism
- added a new background song
- added a bunch of new sounds
- added changing transparency of hidden objects
- added steeper slopes for wooden coaster
- improved grid lines/height markers/cost labels when building paths/resource pipes
- improved how tasks get assigned to workers, should prefer nearby workers and respect zones more
- small balancing changes
- fixed being able to delete deliveries building transport system connector
- fixed block section lengths not affecting maximum train length usable on track
- fixed acceleration on hydraulic launch sections not being as intended
- fixed off-screen trees not being selected by bulldozer tool
- fixed Janitors getting confused about where to dump trash if there was an unconnected Depot nearby
- fixed camera jittering when following a coaster train
- fixed not showing anything for some untranslated text instead of using the english text as default

Alpha 6:
- added Hydraulically-launched Coaster
- added Bumper Cars
- added loans (you can't go bankrupt yet, so this is just for gathering feedback on it)
- added attraction maintenance costs
- added thunderstorms
- added rain ambiance
- colorized employee paths by zone color
- audio improvements
- improved finance overview
- improved performance of large terrain area selections/zones rendering
- fixed not being able to synchronize with stations of same tracked ride anymore
- fixed people getting stuck inside utility buildings/ride platforms if dropped onto them
- fixed problems with placing stuff on the terrain border
- fixed being able to change banking angle using scroll wheel if banking angle slider is disabled
- fixed issues when placing objects next to the terrain border

Alpha 5a/b/c:
- fixed deco object color picker buttons not working anymore
- fixed resource crates not being delivered in parks that don't use the new transport system
- fixed not being able to build stairs
- fixed graphics settings dialog
- fixed building park entrance in scenario editor sometimes not working as expected near terrain border
- fixed depots being available in old savegames that don't have a deliveries building despite having no purpose
- fixed issues with putting Depots into blueprints
- fixed guests being able to purchase items from the backside of shops

Alpha 5:
- added resource and trash transport system (only available in new parks, old parks will work as before)
- added beginnings of the scenario editor
- added deco object pipette tool (easily clone any deco object)
- added shop and attraction sales stats
- added restocking shops from the back
- added a bunch of deco objects (medieval props, awnings, scaffolding)
- added czech translation (thanks Jan!)
- performance improvements (overall, reduced terrain loading times)
- fixed weather not updating after one year
- fixed guests being confused about where they want to go after using a transportation ride
- fixed path attachments sometimes not being built in the same position that's shown as preview
- fixed not being able to select objects through path tunnels

Alpha 4a:
- fixed a bunch of smaller issues

Alpha 4:
- significant performance improvements
- added Spinning Coaster
- added 4D Cinema
- added palm trees
- added customizable colors for some shop products
- added area delete tool
- added controls instructions (beginning of a tutorial system)
- added monitor selection
- added camera scroll/zoom sensitivity settings
- added autosave + save hotkey (Z by default)
- added more rebindable keys
- added detection of performance problems due to mods
- added lateral and longitudinal G visualizations + graphs
- improved audio panning
- improved tracked ride stat visualizations
- improved weather
- improved Janitor behaviour for cleaning dirty toilets
- improved translation support
- increased guest spawn rate by 25%
- fixed stat heatmap visualizations not working on lowest quality settings
- fixed rides saying they have outdated values after loading savegame
- fixed raised objects not being placed at correct height if raising over sloped terrain
- fixed broken employee colors
- fixed errors when trying to load a savegame containing non-existant tracked rides (e.g. missing mods)

Alpha 3a:
- fixed a problem where tracked rides wouldn't stop in the stations

Alpha 3:
- added Motion Simulator
- added Shark costume for Entertainer
- added brick walls set and some industrial props
- added sounds for Giga Coaster, Mini Coaster, Alpine Coaster, Suspended Coaster, Monorail, Ghost Mansion Ride, Inverted Dark Ride
- added new path style
- added paths don't connect through walls and fences anymore
- added paths don't spawn handrails if wall/fence already exists in same location
- added working queue signs
- added text signs that can be put on paths and act as "no entry" signs
- added underwater tunnels
- added track tunnels automatically updating when terraforming
- added search bar for blueprints
- added embedding log flume tracks into water/terrain without spawning tunnels
- added stats graphs for tracked rides
- added cloud shadows
- added Dutch names
- improved the look of flowers
- improved the look of tunnels (look darker on the inside)
- improved savegame load times by up to ~50%
- fixed a case where guests could queue for a closed attraction
- fixed various issues with building fences
- fixed guests rarely thought an empty queue is full and didn't enter it
- should fix very rare case where mechanics could get stuck in ride exit gates

Alpha 2a:
- fixed block brakes always trimming train speed, even if option is deselected
- fixed not being able to build helix segments that go up
- fixed some queues not working after loading savegame
- fixed SSAO and free camera rotation settings not being saved properly

Alpha 2:
- added Inverted Dark Ride
- added "Overview" window that gives an overview of rides/shops/staff/guests and allows searching for them
- added marking staff/guests as favorites to more easily find them again
- added graphs for park population, park ratings
- added synchronized product prices across shops
- added brakes for gentle slopes
- added lift ends act like block brakes
- added UI scale option
- added option for snapping camera to isometric angles (45°)
- added guests remember their favorite ride
- added rebinding for more keys
- added volume setting for people voices
- added spinner buttons to number input fields + changing values using scrollwheel
- added Dutch and Danish translations
- adjusted how much guests are willing to pay for park entrance depending on prices of rides in the park
- improved track builder usability
- improved attraction safety stat (didn't really work as intended previously)
- improved interaction of block segments with stations
- improved handling of shopkeepers
- improved handling of errors during game startup
- improved initial game loading screen to be responsive while loading and added a loading animation so it's clear that it didn't crash
- improved savegame and blueprint load/save times by up to ~20%
- overall performance improvements
- fixed finance graphs and improved them
- fixed guests would never throw away their trash except on paths with trash bins
- fixed guests releasing balloons while on rides
- fixed guests staying stuck in queue if queue is deleted below them
- fixed a case where guests could step onto employee paths
- fixed a rare case where people could get stuck
- fixed a rare case where a guest would never leave the park until the savegame is reloaded
- fixed being able to place Star Shape, Spiral Slide in invalid positions
- fixed being able to build tracks below 0
- fixed a case where employees would stop working
- fixed balloons still having color in visualization views
- fixed background music

Alpha 1a:
- added "Experiences" park rating category (based on everything a guest experienced during the visit)
- added new sound effects (some build sounds + Wave Swinger, Tourbillon, Star Shape)
- added option for turning on free camera rotation by default for the Q/E buttons
- overall audio mix improvements
- improved behaviour of tracked rides using block brakes (don't leave station if block isn't clear, proper max train count)
- improved/fixed track height markers
- switched Mac + Linux rendering to OpenGL 4.1 (from OpenGL 2), should fix most crashes and improve performance slightly
- fixed deadlock on synchronized stations caused by block brakes
- fixed guests not leaving trains anymore if train is inside station but not at the front
- fixed steep diagonal track slopes
- fixed a case where trains would derail on transitions into half loops
- fixed visual glitches when terraforming in underground view
- fixed wrong vertical G/airtime stats on tracked rides

Alpha 1:
- added Giga Coaster
- added Monorail
- added Steam Workshop support
- added synchronizing attraction stations
- added compressed .park savegame format for up to ~85% smaller savegames
- added ride music volume slider
- added spawning supports if terraforming below ground-level tracks
- added option for closing the park only for new guests
- added German translation
- changed attraction "maximum waiting time between new guests" setting to overall minimum/maximum waiting times
- improved people loading speed by ~70%
- improved people animation performance by ~40%
- reduced people RAM usage by ~95%
- improved guest queueing behaviour
- fixed windows could be inaccessible off-screen after changing game resolution
- fixed tracked ride stats resetting to 0 if ride breaks down
- fixed tracked ride stats being wrong on first run after loading a savegame
- fixed tracked rides sometimes allowing to use one car more than the maximum that can fit into the stations
- fixed some graphics options not being applied when loading a new park
- fixed a case where guests would drown if loaded while the car they're on is above water
- fixed a case where people would not find paths even though their destination was reachable
- fixed a case where guests would walk into a queue without queueing after loading a savegame
- fixed queue lines getting messed up after loading savegame
- fixed guests sometimes playing walking animation when they weren't moving
- fixed guests sometimes not properly walking through ride entrance gate when entering a ride
- fixed guests moving before "check map" animation finished playing
- fixed firing a hauler deleted the delivery crate he's carrying
- fixed an issue where trains would drop off passengers at stations that don't have an exit
- fixed some spinning flat rides doing one additional round at very slow speed (which would also throw off their ratings)
- fixed trash visualization not working for some path tiles

Pre-Alpha 9a:
- made settings screen accessible from main menu
- fixed problems with building raised paths
- fixed Wing Coaster getting stuck in block brakes

Pre-Alpha 9:
- added Tourbillon
- added general purpose blueprints (can contain about anything now)
- added cobblestone and gravel path styles
- added changing fence style of flat rides
- added Tilt Shift option to graphics settings menu (disabled by default)
- added options for hiding paths, attractions
- added renaming people
- added new settings screen (+ changing resolution, rebinding keys)
- added a few missing scenery structure pieces
- guests without a map can also head for specific locations like shops and rides etc. now, but less frequently
- did a tracked ride excitement rating balance pass
- made it possible to raise fences
- changed rocks to be recolorable
- improved raised object building
- improved save/load dialog performance
- improved people performance
- overall performance improvements
- increased guest spawn rate
- improved error handling when encountering problems with loading modded objects
- fixed people sometimes getting stuck
- fixed ride entrance/exit sometimes rotating towards a path it couldn't connect with
- fixed a case where deleting a bobsled coaster station would crash the game
- fixed a case where guests would never leave a coaster
- fixed round settings of some flat rides getting reset
- fixed zoning tools and other mouse tools deleting objects when right-clicking
- fixes issues on Linux with Nvidia GPUs

Pre-Alpha 8:
- added Staff Room
- added Ghost Mansion Ride
- added Spiral Slide
- added generic and spooky walls
- added setting to flat rides for controlling how many rounds they go
- added "see through scenery" toggle
- added connecting to ride entrances/exits from the sides
- added color filters to graphics settings menu
- added TV deco objects
- added ride repair animation
- added log flume water flow animation
- added delivery crate stickers
- added fast object deletion: right-click an object, then drag the mouse around to only delete objects from the same category
- added recoloring multiple objects by click-dragging with the brush tool
- changed castle walls to be recolorable
- a bunch of game balance adjustments
- made path styles moddable
- fixed not being able to right-click-delete queues sometimes
- fixed custom colors of entrance tile not updating when recoloring queue
- fixed a case where guests stepped onto employee paths (possibly ride platforms too?)
- fixed Janitors not cleaning up if you dropped them on a pile of trash
- fixed bad path cursor positioning when right-click-deleting paths
- fixed delivery crates of removed shops staying around forever (get reused now if needed)
- fixed not being able to initiate angle slider drag by clicking anywhere on the circle
- fixed terraforming tools stopping to work when switching between tabs
- fixed guests occasionally leaving train before it's fully inside station

Pre-Alpha 7a:
- fixed issues with all swinging tracked rides
- fixed white artifacts on water lilies
- fixed Star Shape sometimes loading in wrong orientation and made it stop a bit faster
- fixed resize slider of resizable objects closing immediately
- fixed menu bar weather icon being a month behind
- should fix edge scrolling not working properly on some systems

Pre-Alpha 7:
- added Star Shape ride
- added deco builder categories
- added Ambient Occlusion (can be disabled in graphics settings)
- added some new deco objects, stone bench, new dirt path platforms
- added visualizations for the remaining person stat values
- added some more people outfits, hairstyles & hair color variation
- reduced people walking in circles on wide paths
- improved builder window loading times
- overall performance improvements
- fixed workmen dropping crates when loading savegame
- Linux: fixed decimal number input fields not working properly with a non-english locale
- Windows 10: fixed empty coaster/transport ride tabs when installing the game to C:/Program Files

Pre-Alpha 6b:
- significantly reduced memory usage
- fixed performance issues introduced in Pre-Alpha 6
- fixed mechanics being unable to reach rides
- fixed people drowning in tunnels below water
- Linux: fixed special segments in track builder being invisible

Pre-Alpha 6a:
- fixed guest spawning accidentally being disabled, OOPS (took precautions so this won't happen again)

Pre-Alpha 6:
- added Inverted Coaster
- added ride music
- added people <-> water interaction
- added saving color palettes, picking colors from existing objects, repainting existing objects
- added mod settings
- added sounds for: Bobsled Coaster, Vertical Drop Coaster
- added new background music
- added a couple hundred new build sound effects
- added attraction options: wait for half full, wait for full (+ Alpine Coaster can't run without full cars anymore)
- added new rain
- guests can leave trains now before they reached the front of the station
- improved mechanics behaviour for maintaining/repairing rides with multiple stations
- improved blueprint builder preview performance (a lot)
- some AI improvements; most notably made employees return to their assigned zone if they're outside of it
- improved track heightmarks: always keep them visible at unconnected track ends
- made sure windows don't accidentally get lost behind menu bars
- Windows: moved savegames, blueprints and mods to "My Documents/Parkitect" folder; fixes issues on Windows 10
- Linux: should fix windows not rendering properly
- fixed terraforming tool being fiddly when raising/lowering large sections of terrain
- fixed delivery crates getting stacked so high that handymen couldn't pick them up
- fixed objects not following cursor nicely when snapping to grid corners
- fixed guests being stuck on ride exit if exit isn't connected to a path
- fixed changing attraction waiting time not working
- fixed bobsled trains derailing when loading the game
- fixed bobsled trains derailing when pausing the game
- fixed excessive bobsled car swing on non-tube tracks
- fixed parts of notification bar text entries/windows sometimes showing through tunnel entrances
- fixed scrolling the deco builder window using mouse wheel sometimes not working properly
- fixed path builder remove button sometimes acting unpredictable, especially when removing stairs
- fixed zone borders/park fences not rendering properly in loaded parks
- fixed file name input fields (for savegames, blueprints) allowing invalid characters
- fixed being able to select/delete underground objects while not in underground mode

Pre-Alpha 5:
- added Linux support
- added Mod loading support
- added Bobsled Coaster
- added Castle Walls set
- added alternate cars for: Steel Coaster, Wild Mouse, Wooden Coaster
- added sounds for: Steel Coaster, Wild Mouse, Wing Coaster
- added offset half loops
- added tower ride height limits
- added terrain grid intensity option
- added closing windows with Escape
- added: hold Shift while dragging path to build tunnels through existing terrain
- added Entertainer functionality
- added adjustable terrain grid snapping for deco objects that aren't locked to the grid (Alt + number key to change grid resolution)
- widened Wing Coaster loops so cars don't clip into them
- using °F instead of °C when using imperial units
- disabled sounds for preview trains
- reduced memory usage
- improved path dragging behaviour when dragging over terrain that isn't simple slopes
- improved builder behaviour when building raised objects (stays snapped to position + height after build)
- improved park load times
- improved terraforming performance
- overall performance improvements
- disallowed building tracked ride stations too far below the ground/too high up for paths
- Mac: disabled menu bar and dock in fullscreen mode
- fixed Enterprise being misplaced if rotated
- fixed balloons going crazy during low FPS
- fixed some of the terraforming tools freaking out a bit if dragging outside terrain bounds
- fixed weird stuff happening if starting to edit a tracked ride while its info window is open
- fixed new parks starting at wrong date if another park has been loaded before
- fixed visual glitches if editing a tracked ride while a visualization view was enabled
- fixed clicking attraction platforms not properly opening the attraction info window as intended
- fixed guests being stuck on rides if ride exit leads into an employee path
- fixed bad things happening if double-clicking the "New Park" button on the splash screen
- fixed grasses and terrain overhangs being visible in underground view
- fixed underground paths having handrails in some situations
- fixed a case where path tiles would not properly get removed
- fixed game being unresponsive if loaded with a corrupted settings file
- fixed clicking on terrain slopes not building stairs although the preview showed stairs
- fixes terraforming sounds sometimes not stopping

Pre-Alpha 4b:
- fixed some extreme lag spikes introduced in Pre-Alpha 4

Pre-Alpha 4a:
- fixed Janitors path sweep animation not playing correctly
- fixed Janitors not being able to transport trash out of assigned zones
- fixed Janitors sometimes getting stuck in toilets if cleaning them while guests are using them
- fixed Haunted House doors
- fixed water not rendering properly on some systems

Pre-Alpha 4:
- added Alpine Coaster
- added Haunted House
- added people voices
- added 2 new fences
- added a bunch of spooky scenery items
- added 2 new terrain materials
- added assigning employees to zones
- added Imperial unit system option
- added LOD for a couple of objects
- added terrain height limit
- added transparent tunnels while in underground view
- updated path builder (improved build previews, raising/lowering paths)
- made snapping to paths work while in underground view (improves building underground paths, shops, benches etc.)
- improved underground view on/off toggling
- allowed placing new initial station platform after removing all segments of a ride from within the track builder
- increased max. path height
- performance: loading blueprint lists is pretty much instant now
- opened up more systems for modding
- improved park loading speed a bit
- fixed Double Ferris Wheel not working anymore after loading savegame
- fixed wrong sitting pose on Log Flume cars
- fixed not being able to right-click-delete through build previews
- fixed: removed handrails on stairs into underground tiles
- fixed follow-cam button scrolling view to wrong position if putting a tracked ride into test mode while game is paused
- fixed built object moving around while shift-raising and moving the camera
- fixed various smaller annoyances related to building stuff
- fixed white artifacts around objects placed in front of water
- fixes problems with cursor not matching UI positions in fullscreen mode

Pre-Alpha 3:
- added Mac support
- added Double Ferris Wheel ride
- added Vertical Drop Coaster
- added Helix track segments
- added newest available game version check to splash screen
- added edge scrolling (disabled by default)
- added settings menu (+ settings for enabling edge scrolling, changing sound volumes)
- added coaster brake release sounds
- added support for 4:3, 5:4 screen aspect ratios
- added separate tab for transport rides
- added ride last maintained/toilet last cleaned displays
- added new Workman outfit
- adjusted support height limits to more closely match real rides
- balance: made guests less picky/stingy with rides
- balance: lowered how tired people get from walking
- balance: guests become more interested in different rides over time
- new attractions are more popular for a while
- redesigned save/load windows
- set default graphics quality to "Fantastic" instead of "Fastest", OOPS (you can change graphics quality in the launcher before the game starts)
- increased zoom range
- performance: lowered people memory usage, reduced people load times ~12x
- made Entertainer recolorable
- fixed vomit footprints not being rendered properly anymore
- fixed chain lifts not catching trains properly sometimes
- fixed shop/flat ride/fence/path builders freaking out a bit when hovering cursor over vertical terrain
- fixed sometimes not being able to build a ride/shop next to vertical terrain even though there's enough space
- fixed a case where trains did not derail when they should
- fixed broken water on lower quality settings
- fixed queue signs being misplaced if spawned on stairs
- fixed 5° banks not behaving properly, throwing the entire track banking off
- fixed missing collision/height limits checks on first tracked ride segment
- fixed building blueprints through trees

Pre-Alpha 2:
- added "hired" date to employee info tab
- added "Opinions" tab for attractions, shops
- added indication for toilets that need cleaning
- added confirmation window before going into edit mode of an opened tracked ride
- added: people can walk across terrain now (if they're not on a path anymore for some reason)
- balance: reduced guest dirt tolerance
- reduced coaster friction a tiny bit
- lowered guests interest in re-visiting the same type of attraction depending on how often they've been on this type of attraction before and how long ago the last visit was
- made guests not leave queues if it starts raining
- made sure guests don't walk past dirty toilets if they really need one (but they won't like it)
- made janitors/handymen drop trash/crates if you pick them up
- improved terraforming performance
- disallowed raising tower rides through objects placed above them/raising underground towers out of ground
- increased minimum loop size
- started working on wooden coaster sounds
- fixed dent at the top of loops
- fixed camera not properly following trains anymore since 1.3
- fixed a case where a tracked ride train would not properly stop in the station
- fixed problems with placing water lilies
- fixed: clicking on a shop would sometimes select the shopkeeper inside
- fixed a case where queue lines would get messed up/break after loading savegame
- fixed rotating rides sometimes not stopping properly during low FPS
- fixed Teacups ride behaving strangely if not build in default orientation
- fixed a problem with stat calculation for rotated coaster blueprints
- fixed some flat ride platform tiles not being properly connected sometimes
- fixed puke hovering above stairs
- tracked ride stats should be more stable between different test runs now

Pre-Alpha 1.3:
NOTE: the game expects savegames to be in the Saves/Savegames folder now. Please move your existing savegames there if you want to continue using them.

- added Blueprints (saving tracked ride designs)
- added Wave Swinger ride
- added new topiaries
- added a bunch of new build sfx
- added new Entertainer walk animation
- added shop and attraction satisfaction rates
- added Toilets getting dirty if used; Janitors clean them
- added some employee stats
- tweaked coaster physics (increased friction, so some old rides might not work anymore)
- did a balancing pass on flat ride and tracked ride stats
- did a balancing pass on guest happiness and ride preference
- made guests better at judging how much they liked a ride (Ferris Wheel and transport rides are still problematic)
- made terraforming tool and tower ride height changer feel more responsive
- shortened queue signs and lamps to fit into tunnels
- despawning derailed cars after a while; enabled collisions between cars
- increased max. support height on Suspended Coaster
- moved shops back a bit so guests don't clip into them as badly
- made park visualizations (happiness, trash) respond faster
- guests: tweaked collision avoidance to look more natural, should also result in fewer collisions; better foot placement while walking
- increased attraction builder preview image sizes
- clamping number input fields to valid ranges
- improved the look of wooden supports on some terrain configurations
- fixed terraforming tool sometimes producing weird unexpected results with smoothing enabled
- fixed terraforming flatten tool not properly following the mouse cursor
- fixed cursor jumping around near vertical walls in terraforming tools
- fixed a case where guests would step onto employee paths
- fixed guests getting stuck if toilet they're using is being deleted
- fixed tracked ride entrance/exit being deleted if adjacent station platform was removed
- fixed some problems with longitudinal G force calculation
- fixed a case where a path tile failed to delete and gave infinite refunds
- fixed park entrance being misaligned
- fixed newly hired employees appearing in the list of whatever employee tab is currently opened in the employee manager window
- fixed wooden supports clipping through the track
- fixed ghost train behaviour and stats for multi-station tracked rides
- fixed people getting confused on stairs (most notably guests on stair queues)
- fixed bench/lamp/bin-builder not previewing correct prices while multi-building objects using Shift key
- fixed fence builder not previewing building costs when dragging
- fixed park info window opened from sidebar menu being slightly different than when opened from clicking on park entrance
- fixed guests not receiving as much nausea on rides as intended
- might fix a bug that caused workers to stop working (blind fix, let me know if it still happens)

Pre-Alpha 1.2:
NOTE: you might have to close and re-open some tracked rides in existing savegames.

- added Carousel
- added deco objects: water tower, barrels, vases, modern pavilion
- added Tea drink to Hot Drinks stall
- added proper Wing Coaster stations
- tracked rides don't need an entrance for every station anymore
- did a balancing pass on food: increased all food effects; made duration between taking bites more predictable and reduced it; changed required resources and resource costs a bit; reduced toilet need gained from food/drinks
- reduced effect of certain thoughts on happiness
- made sure guests don't head for shops that are really far away
- made guests stop heading for rides/food if they are very tired
- improved error logging
- improved behaviour when placing a queue tile next to two queue ends where one of them is connected to a path and the other isn't (always connect to the queue that has an open end first)
- scaled down some tree colliders
- fixed inverted wing coaster supports
- fixed: queue ends belonging to different stations aren't supposed to connect to each other
- fixed deleting raised tracked ride station platforms not working properly
- fixed people pushing each other off of paths in some situations, should prevent them from ending up in places they're not supposed to be (such as flat ride platforms)
- fixed guests not being properly lined up in queues anymore after loading savegame
- fixed: don't advance path cursor if building in a location isn't possible
- fixed staff management window not behaving as expected when resized
- fixed visual glitch on the head of bald dudes
- fixed grasses clipping through flat ride platforms/park entrance paths
- fixes for data visualizations: made sure black/white effect stays on as long as there's an active data visualization; data visualizations work for objects that have been created after enabling the visualization now

Pre-Alpha 1.1:
- added confirmation dialog when removing rides
- added: saving/restoring the sizes of resizable windows
- added confirmation dialog when trying to save over a different existing savegame
- added employee status to staff list entries
- made trash bags automatically disappear after a while (for now)
- improved building paths from raised station entrances/exits, simply click on the entrance/exit tile and start dragging (worked before, but requires less precision now)
- fixed coaster segments sometimes not being properly deleted, Wing Coaster seemed to be particularly prone to this
- fixed: sometimes stuff got deleted that shouldn't be deleted (when auto-deleting something overlapping, such as trees)
- fixed doubled finance view entries for January, Year 0
- fixed missing collisions on Chinese Food stall
- fixed Ferris Wheel using too much CPU time
- fixed guests sometimes using employee paths as shortcuts
- fixed problem with calculation of drop height rating of tracked rides that lead to all kinds of weird side-effects
- fixed a case where guests would get stuck, most commonly on station platforms
- fixed fence build previews not disappearing if canceling build with Escape
- fixed excessive amounts of bloom on lower quality settings
- fixed Enterprise not rotating in splash screen logo
- fixed some cases where staff would stop working
- fixed "Continue" button in splash screen not working
- a couple of fixes for savegame loading problems
- rewrote build preview shader, hopefully this fixes problems some were experiencing with build previews not being rendered properly